tic tac toe
January 9, 2009 12:00 AM
Hmm, what an interesting gadget. I just had to go check it out. I can see this being interesting to use with some modification. First off, I see the point that getting three wrong can win the game. So, some modifications need to be made. If I were to present this as a learning game, I'd do the following:Describe how the player is X and the computer (or monster or gremlin or Bad Idea Bear) is O. The player's goal is to win with three Xs in a row.Change the Feedback text to congratulate the player for placing an X and to admonish the player for letting the CPU get the O.[Set the navigation to a page that gives congratulations or condolences, depending on whether the player beat the CPU or not.I'll have to consider finding a way to work this into a course. It's interesting. The biggest problem is that if I have nine questions to answer, I want to present all nine. If I could set the order of questions, then I would put the hardest questions first and then conclude with the easiest questions. That way, if the player knows the material, he'll answer the three hardest questions and not need to worry about the small stuff. If the player needs help, he'll likely miss one of the first three (and block himself). He might see all nine questions. I don't see a variable for randomness, though.Kevin
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