Solved

CenarioVR and Accessibility

I'm trying to figure out if a user in cenarioVR can tab to the different content in a particular scene to meet accessibility requirements. The arrow keys work so that the learner can rotate around the scene, I just can't figure out if there is a setting I'm missing to allow tabbing.

Solution

John, in all fairness, VR can be accessible for those who have difficulty with manipulation using their hands, if they are visually capable.

@jen, you could use the Google Cardboard interface, which lets your students select things by looking at them the right way, depending on your use case. You mention arrow keys, so I suspect you're using only the browser interface, though.

EDIT: I originally typed "Google Glass" because my brain insists that's a better name.

Discussion (4)

VR in itself is not accessible. VR content focuses primarily on visual and auditory interaction, the limitations of which WCAG attempts to address.

Thank you! I sort of figured that but wasn't sure since the arrow keys could be used if there was a way to have the user tab to info cards in a particular screen.

John, in all fairness, VR can be accessible for those who have difficulty with manipulation using their hands, if they are visually capable.

@jen, you could use the Google Cardboard interface, which lets your students select things by looking at them the right way, depending on your use case. You mention arrow keys, so I suspect you're using only the browser interface, though.

EDIT: I originally typed "Google Glass" because my brain insists that's a better name.

@carlfink that's correct, we are only using the browser interface. Thank you for your suggestion.