Action: When Done Playing problem

I encountered the same type problem that you are seeing when using swf files created by Captivate. I discoverwed that even though I was only telling Captivate to add the stop action at the end of the swf file it was also adding additional scripting that took place on the flow line immediately as the swf file started.I discovered this by importing my Captivate project into Flash and I deleted the action script that was referencing a audio player (I had audio in the file) and as soon as I deleted this extra scripting the functionality in Lectora worked fine.I can only figure that Lectora interupted the scripting in the swf file as a ending sequence. The big problem is that if you are making simulations with a lot of animation sequences you will not be able to do this.Ever year when the Captivate people come out to our office I ask that we be given more and tighter control on the action scripting that Captivate adds behind the scenes.Hope this helped.Tom

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