Set Time, then Play
However, I've run into an issue I simply cannot sort out. The scenario:
I created an audio file where there is a pause at the end of multiple sections. I've added these as events in the audio. On the screen are buttons that need to set the time, then resume playing the audio file at the new time (if the audio was started, otherwise jump to the new time). The play action is set on a 0.2 delay. However, there are mixed results.
In all cases, the set time works. It's the "Play" that's gets all wonky - In some cases, play works (i.e. the first three buttons in this sample), but other buttons do not. With the buttons that do not, manually using play doesn't work right - you have to hit play multiple times, as it pauses again immediately.
This has been the case with both multiple set time/play buttons, including one where it was just one button. I'm completely stumped, as I've tried changing the order of the actions, moving the set time into the events (though this would defeat the purpose, since the set time won't happen until the audio reaches the pause time.)