Looks very high from the ground in headset VR mode

The panorama output from Maya 3D modeling is normal to view in VR mode, but why does the real scene taken with insta360 one look very high from the ground? How to solve this problem.

Discussion (1)

Your perspective in VR is all relative to camera height, so whatever height the camera lens is at will be the users perceived eye level. Usually you want to place the camera at, or slightly below where you want the users eye-level to be, as its uncomfortable to have that "floating feeling" where everything is below you in a scene.