Adding a javascript alert on keypress interrupts the double-hit problem, but as soon as the alert is closed, flash immediately proceeds to the second hit.
It doesn't matter where in the build I place the alert; it could be in the head of the html, or anywhere in any of the external js files. It's always the same result: Keypress > register one hit > alert > close alert > register second keypress.
I could potentially use this as a workaround if only I know which process were causing the double-hit.
Anyone have any thoughts?
Thanks,
jd