Calling a flash function
February 16, 2009 12:00 AM
I’ve never gotten the flash command “call function” to work reliably. However, set variable seems to work a lot better. So I create a variable in flash and set it to 0. Then I create an onEnterFrame to watch that variable and call a function if it changes. It looks something like this:
Code:
var callFunction = 0;this.onEnterFrame = function(){ if(callFunction == 1){ calledOne(); callFunction = 0; }}function calledOne(){//do something}
Then on the lectora buttons onClick I use set variable --> callFunction --> and I set it to 1. Hope that helps.
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