Audio not synched with character animation

Well, you could go the other route, and use the audio file as the trigger for a 'pseudo animation'. Where-by you have static images pointing to the various bullets. Which are then shown and erased at the correct time using the event flag in the audio file along with the associated bullet points. This way, it wont matter how long the audio file takes to load, as the events will happen the audio reaches the flag, and not before or after. And you can add the fade transitions to the images to give some sort of effect.

I have found that unless the audio is actually embedded into a flash or any othe type of media file, it will never time out correctly when running. Event flags for audio/video files are the way to go when you need to time things out, as network speeds, traffic, even LMS upacking of content speed, is totally uncontrollable.

Dwayne

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