audio buttons, SWF audio
September 27, 2007 12:00 AM
What I was referring to was using a silent swf that's all of one or two frames long. Therefore, it only starts for a split second and stops itself. The only thing you would do then is have a button with two actions - one to change the contents of the animation file and the other to play it.What I was referring to was using a silent swf that's all of one or two frames long. Therefore, it only starts for a split second and stops itself. The only thing you would do then is have a button with two actions - one to change the contents of the animation file and the other to play it.
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